Changes For Bodkin-0.2
Bodkin (original poc) » Devlog
Changes For Bodkin-0.2
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Added a few improvements to smooth out gameplay. Also added a new enemy, just because.
- Updated and widened the climb activation window
- climbing a wall you are jumping into should feel better/possible now. (Previously it was a very small window which required a fresh up/down input just as you were colliding with the wall).
- Added minor run acceleration, increasing overall movement speed slightly.
- This should help a little with pacing in relatively empty or previously cleared areas.
- Able to Restart from last bind point from the main menu, made button texts a little clearer.
- You should no longer lose all progress by going to the main menu. Progress will only now be lost by starting a new game or exiting the game completely
- New enemy has appeared in a couple locations, be wary of the skeleton archer.
- Consistent 1.6 aspect ratio for resolution options
- A healthy bit of boring code refactoring changes
Files
Bodkin-0.2 [mac].zip 75 MB
Mar 03, 2022
Bodkin-0.2 [windows].zip 66 MB
Mar 03, 2022
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Bodkin (original poc)
mini-metroidvania
Status | In development |
Author | jacristi |
Genre | Adventure, Platformer |
Tags | 2D, Action-Adventure, Casual, Fantasy, Metroidvania, Pixel Art, Short, Singleplayer, Unity |
More posts
- Changes For Bodkin-0.3Mar 07, 2022
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