Changes ​For Bodkin-0.2


Changes For Bodkin-0.2
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Added a few improvements to smooth out gameplay. Also added a new enemy, just because.

  1. Updated and widened the climb activation window
    1. climbing a wall you are jumping into should feel better/possible now. (Previously it was a very small window which required a fresh up/down input just as you were colliding with the wall).
  2. Added minor run acceleration, increasing overall movement speed slightly.
    1. This should help a little with pacing in relatively empty or previously cleared areas.
  3. Able to Restart from last bind point from the main menu, made button texts a little clearer.
    1. You should no longer lose all progress by going to the main menu. Progress will only now be lost by starting a new game or exiting the game completely
  4. New enemy has appeared in a couple locations, be wary of the skeleton archer.
  5. Consistent 1.6 aspect ratio for resolution options
  6. A healthy bit of boring code refactoring changes

Files

Bodkin-0.2 [mac].zip 75 MB
Mar 03, 2022
Bodkin-0.2 [windows].zip 66 MB
Mar 03, 2022

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